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- Scorched Earth
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- "The Mother of All Games"
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- - The Manual -
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- Copyright 1991 (c) Wendell T. Hicken
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- Scorched Earth page I
-
- Table of Contents ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Intro......................................... 1
- Quick Start................................... 2
- Customizing Scorch............................ 4
- Main Menu..................................... 5
- Sound Menu.................................... 6
- Hardware Menu................................. 7
- Economics Menu................................ 8
- Landscape Menu................................ 9
- Physics Menu..................................10
- Weather Menu..................................11
- Tanks Menu....................................12
- Weapons Menu..................................13
- Choosing Players..............................14
- Computer Opponents............................15
- Playing the Game..............................17
- Controls Available............................18
- Tank Control Menu.............................20
- Moving Your Tank..............................22
- System Menu...................................23
- Reassigning Players...........................24
- Buying Equipment..............................25
- Equipment List................................27
- Available Weapons.............................28
- Standard Weapons..............................29
- Earth Destroying Weapons......................30
- Earth Producing Weapons.......................31
- Available Accessories.........................32
- Guidance Systems..............................33
- Defense Systems...............................35
- Miscellaneous Extras..........................36
- Simultaneous Mode.............................37
- Registering Scorch............................38
- About the Author..............................39
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- Scorched Earth page 1
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- Introduction ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Scorched Earth is a simple, yet exciting artillery combat game, based
- on an auspicious history of artillery games. Most of the options are
- very intuitive, and you can begin playing with only a little bit of
- information. Then, when you are interested, you can poke in the dimmer
- recesses of the manual for more information and options (or just ignore
- it altogether!)
-
- Note that Scorched Earth was designed to run on a VGA system, and will not
- run on anything less. (I.E. Hercules, MDA, CGA, EGA, PGA, etc.)
-
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- Scorched Earth page 2
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- Scorch Qwik Start ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- So, you want to play Scorched Earth...OK, here's whatcha gotta do:
- Start Scorched Earth by copying everything into a subdirectory of
- your harddisk, like c:\games\scorch, or by putting it all on a floppy
- disk.
-
- Now type SCORCH (and then hit <Enter> for all you novices. :-) )
-
- You are now looking at a Shareware message. Take the time to read it and
- let it bother your conscience just a little bit. Don't worry, there's nothing
- subliminal in the message. (Trust me!)
-
- Now just hit any key, and you will be looking at the opening screen.
- For the first game, We'd like to make a couple of changes to Scorched Earth's
- normal default settings. Here's how ya do it:
-
- With the mouse, click on Sound, or press "O".
- Then press "F" for Flight Sound 2 times. (or click twice) so that it
- says POS. If you go past it, just click a couple extra times, till it
- comes back.
- Now press ESC, or click anywhere outside the dialog box.
-
- Now click on Landscape, or press "L".
- Then press "R" for Random Land. (Or click on it)
- Now press ESC, or click anywhere outside the dialog box.
-
- Now click on Physics, or press "Y".
- Then press "W" 2 or 3 times till it says Random.
- (or click on Walls Exist)
- Now press ESC, or click anywhere outside the dialog box.
-
- Now click on Tank Options, or press "T".
- Then press "T" (or click on Talking Tanks) till there is a check mark
- in the box. This means ON.
- Then press "C" (or click on Computers Buy) to turn this option
- off. This will give you a little advantage while you're learning.
- Now press ESC, or click anywhere outside the dialog box.
-
- If You have a slow system, you might want to go to the weapons menu and set
- the firing delay to a smaller number. The best thing is to play it once, and
- see how fast it is, then adjust it to suit your system. If the system seems
- be going too slow, just DECREASE this number.
-
- If you want, save these defaults. You can always retype them later, or get rid
- or them later, at your discretion.
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- Scorched Earth page 3
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- Scorch Qwik Start ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Now, click on Start, or press "S", and start the game.
- The screen will turn red (every player has their own color). The computer will
- ask you if the player is a person or a computer. Select person. Now the system
- will ask you for your name. Then the game will show you several tanks. Select
- any of them for now. For the most part, they are the same.
-
- Next the computer will turn green, and ask you again whether this player will
- be a person, or a computer played tank. If you're all alone, select computer.
- Otherwise, go ahead and select person again. If you selected person, repeat
- the steps for player 1. If you selected Computer, Now you are asked to select
- the type of opponent. The opponent types are all explained later in this manual.
- (see page 15). For now, Choose Moron. That should give you a fighting chance.
- Then select the tank for the computer. Again, it doesn't really make any
- difference. (The computer will choose it's own name.)
-
- Now the computer will generate a random Scorched Earth background. The player
- that is furthest left on the screen will start. If that is the computer, you
- have already been fired upon.
-
- To fire, select fire-power, by using the up and down arrows, or putting the
- mouse over it (at the top left of screen) and pressing the left or right button
- to increase or decrease power. Do the same with angle, using the left and right
- arrows, or putting the cursor on it and using the mouse buttons.
-
- Now press space bar, or both mouse buttons at once! Boom!
-
- That's basically how it goes. You can keep shooting tell you get the other
- tank(s). If you're having trouble, start over, and choose the Trace -ON
- option, so that all your missiles leave a colored track. The screen will
- get messy, but it's much easier to figger out where you shot.
-
- After you kill a tank, you have the option to buy weapons, based on how much
- money you made. Money you don't spend will be saved till later. Try buying a
- Baby nuke. Then, before you fire the next time, press TAB, or select the
- weapons menu, by clicking the left or right mouse button on the top right
- corner of the screen. Sit back and watch the fun. The tank menu is activated
- by pressing "T" or clicking on a players name. Here you can work the guidance
- and defense systems.
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- At any time, hit CTRL-S for the system menu, which will let you exit the
- game, or switch players, or kill everyone. Most of all, just experiment, and
- have fun. Any questions at all should be in the manual, but don't hesitate to
- email and ask. Appropriate addresses are at the end of this Document.
-
- HAVE FUN!
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- Scorched Earth page 4
-
- Customizing Scorch ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Scorched Earth has quite an extensive set of options for configuring how
- the game is played. The defaults for most of these are pretty good, but as
- many people have different preferences, an easy system has been designed to
- customize Scorch to each player's taste. Each of the menus is documented
- below, with a brief description of what the menu covers, and then an item by
- item explanation of all the options. Some letters are hot-keys - if you
- press that key on the keyboard it is the same as clicking on that button
- with the mouse. Left-clicking and right-clicking with the mouse on a
- button will cause the amount to decrease and increase, respectively.
-
- Some entries require a filename. If this is the case, a rectangle
- will appear when you select the appropriate choice. You may then type in
- a name, and press enter. The rectangle will disappear, and you can
- continue setting options.
-
- When you click on Save Changes, your current configuration, or set of
- choices, will be written to the file SCORCH.CFG. The next time you start
- Scorch, it will use the same set of options. YOUR OPTIONS WILL ONLY BE
- SAVED IF YOU SELECT THE SAVE CHANGES BUTTON. Otherwise, any options you
- change will only last for the current game.
-
- It is possible to use multiple configuration files. To do this, when
- you run Scorch, type "SCORCH MYCONFIG.CFG". That will tell Scorch to use
- the file MYCONFIG.CFG instead of SCORCH.CFG. Change the options to how you
- like them and click on Save Changes. The file MYCONFIG.CFG will be created
- if it didn't already exist, or updated otherwise. You can then use this
- configuration file whenever you want. There is no limit to how many
- configuration files you can have, but you must select which one you want
- to use each time you start Scorch. If you don't choose one, Scorch will
- always load the file SCORCH.CFG.
-
- Feel free to experiment... you can always reset the defaults by deleting
- SCORCH.CFG, or by running FIX.BAT. Scorch will automatically recreate the
- configuration file with the built-in defaults. SCORCH.CFG can also be
- edited directly using any word processor or editor that will edit pure ASCII
- files. (I.E. Sidekick's Notepad, PC Tools Desktop, etc.) (see also "Changing
- The Talking Tanks" page 12)
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- Scorched Earth page 5
-
- Main Menu ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀
- The main menu gives you direct access to the most common options, and
- lets you choose between several sub-menus for more options. Any entry
- followed by three dots(...) causes a menu to pop up when you select it.
- After you have chosen any options, you can decided whether or not to save
- them (as explained above), and the press the S key to start the game, or
- click on the Start button.
-
-
- Start Start playing the game.
-
- Players Select the number of people who will be playing, including
- computer players. (The value must be between 2 and 10.)
-
- Rounds Select how many rounds will be played. This number must be
- between 5 and 50.
-
- Sound... Go to the Sound Menu (See page 6).
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- Hardware... Go to the Hardware Menu (See page 7).
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- Economics... Go to the Economics Menu (See page 8).
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- Landscape... Go to the Landscape Menu (See page 9).
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- Physics... Go to the Physics Menu (See page 10).
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- Weather... Go to the Weather Menu (See page 11).
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- Tank Options... Go to the Tank Options Menu (See page 12).
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- Weapons... Go to the Weapons Menu (See page 13).
-
- Save Changes Save any changes which you have made to the current
- configuration file (probably SCORCH.CFG).
-
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- Scorched Earth page 6
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- Sound Menu ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀
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- The sound menu lets you decide what kind of noises Scorch will make.
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- Sound ON or OFF. If it is ON, then Scorch will generate sound
- effects using the PC's speaker. If OFF, it will shut up.
-
- Flight Sounds POS, VEL, or OFF. This option determines what sounds, if
- any, your weapons make while streaking through the air
- towards their target.
- POS makes sounds based on the height of the projectile.
- VEL makes sounds based on the current projectile velocity.
- OFF is, of course, No sound.
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- Scorched Earth page 7
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- Hardware Menu ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- The hardware options have to do with making Scorch work as best as
- possible on your computer. In general, the defaults for these options
- will be the right thing. If you find you are having a problem with your
- monitor, mouse, or keyboard, one of the options might be just what you
- are looking for! Be careful though, as improperly setting these options
- can also make Scorch run very poorly, or not at all. (If you're in over
- your head, just run the program FIX.BAT, and it will wipe out your
- configuration file, and you can then make a new one.)
-
-
- Graphics Mode This option lets you choose which graphics mode Scorched
- Earth will run in. Any changes you make here must be Saved
- from the Main Menu, and will not take effect until you exit
- Scorch and restart it. Some of the options here may not be
- available on all systems, and should be avoided. Note that
- some of the graphics modes will probably be incompatible
- with your monitor! (use FIX.BAT to fix the system if you
- accidentally corrupt your copy of SCORCH.CFG.)
-
- Careful Keyboard This option can be safely ignored, unless your system locks
- up in strange ways while playing Scorch. It forces Scorch
- to use the BIOS to access the keyboard, rather than
- accessing the keyboard directly. This slows down the
- response of the game while playing, and should be avoided.
- (The default is off)
-
- Small Memory This option is for players who have too little memory for all
- of Scorch's options. By selecting this, Scorch will disable
- some of the extended features, and use less memory.
- (The default is off)
-
- Mouse Enabled This option tells Scorch whether you want to use a mouse or
- not. If you don't have a rodent, Scorch will not try to use
- one. (But wouldn't this be a good time to buy one?)
- (The default is on)
-
- Mouse Rate This option lets you control how fast the cursor on screen
- moves compared to how fast you move the mouse. High numbers
- mean fast movement! (The default is 0.5)
-
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- Scorched Earth page 8
-
- Economics Menu ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- The economics menu has options that control how money will affect
- the game and what methods of scoring will be used.
-
- Interest Rate If you start a round with unspent money "in the bank", then
- you will earn interest on that money. The interest rate
- determines what percent you earn. This rate also affects
- the cost of repeated-use items such as the Auto-Defense
- System. (The default is .05%)
-
- Cash at Start This determines how much money all players start with. If
- it is non-zero, players will have a chance to buy items
- before the first round starts. (The default is $0)
-
- Scoring Mode This determines how the game will be scored. BASIC scoring
- gives you points for killing tanks and surviving a round.
- EXPERT scoring gives you less points for actually killing a
- tank, but gives you points every time you damage a tank or
- shield. GREEDY scoring works like EXPERT scoring, but the
- final rankings at the end of each round are based on the Net
- Worth of your tank, e.g. how much all cash you have in the
- bank plus the depreciated value of all weapons, etc. in
- stock ("He who dies with the most toys wins").
- (The default is EXPERT)
-
-
-
- Scorched Earth page 9
-
- Landscape Menu ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- The Landscape Menu lets you set options that determine how the land on
- which you fight will appear. Using these options, you can choose low,
- rolling hills, steep, craggy mountains, and anything in between.
-
- Bumpiness This determines how smooth or bumpy the landscape will be.
-
- Slope This determines how steep hills and valleys will be.
-
- Flatten Peaks This forces the hills the flatten out at a certain steepness
- if it is on. It keeps the hills from being too steep.
-
- Random Land If this is ON, the above options are set randomly by the
- computer at the beginning of each round. This allows for a
- wide variety of terrains.
-
-
-
- Scorched Earth page 10
-
- Physics Menu ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
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- The Physics menu let you control different aspects of reality, such
- as the atmosphere and gravity of the planet you are fighting on, and
- whether the edges you see on screen have any meaning to the game, or
- are just windows onto a larger playing field.
-
- Air Viscosity This determines whether or not the air is viscous, i.e. does
- it slow down projectiles moving through it? If you are using
- viscous air, J guidance will not work properly, nor will some
- of the computer players.
-
- Gravity This determines the force of gravity in pixels/sec².
-
- Borders Extend This option specifies how far off-screen projectiles should
- be tracked before being counted as a "miss." If this is
- zero, no missile will ever return to the screen or explode
- off the edge, even if the wind would have brought it back
- on-screen. A high enough value here will have the computer
- track any projectile until it hits somewhere, but might add
- unnecessarily long pauses as it tracks these projectiles.
-
- Walls Exist This determines whether the edges you see on screen exist
- or not. OFF means they never do, ON means they always do,
- RANDOM means that at the beginning of each round the computer
- decides whether or not they do, and ERRATIC means that before
- each shot, the computer decides whether of not they do. To
- determine what the walls do when they exist, see the option
- below, Effect of Walls.
-
- Effect of Walls This option is only meaningful when the walls exist.
-
- CONCRETE Walls will block shots from going off screen in
- any direction.
- RUBBER Walls will cause projectiles to bounce off them
- (Poolsharks take advantage of this).
- SPRING Walls are similar to RUBBER walls, but they give
- the projectile a "kick" when they reflect them,
- much as pinball machines do.
- WRAPAROUND Edges cause the left and right edge to wrap
- around, i.e. a missile going off screen to the
- right will come on screen to the left.
- RANDOM Tells the computer to pick one of the four methods
- at the beginning of each round, and ERRATIC tells
- the computer to choose a method before each shot.
- You can tell what the current state of the walls
- is by their color:
-
- Gray: no effect
- White: CONCRETE
- Red: RUBBER
- Green: SPRING
- Yellow: WRAPAROUND
-
- Suspend Dirt This number allows dirt to remain suspended in the air some
- of the time. It is a percentage chance, per shot, that all the
- dirt on screen will fall. It can be used on slow computers
- to speed up the game, or to introduce more variety. Earth
- Disrupters are only interesting with this option enabled.
-
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-
- Scorched Earth page 11
-
- Weather Menu ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
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- The weather menu lets you set various characteristics determining
- how the weather will behave and what the sky will look like.
-
- Sky This determines how the background sky will look.
- RANDOM tells the computer to decide at the beginning of each
- round what kind of background it should use. Note that some
- skies are hostile, and will launch their own attacks. Also
- if you are using star backgrounds, The computer may take
- quite some time to draw the screen. Just be patient.
-
- Max. Wind This determines the maximum wind velocity. If 0, there will
- be no wind.
-
- Changing Wind If this is enabled, the wind will change slightly between
- each shot. This can be a real pain when targeting someone,
- especially if you aren't paying attention.
-
-
-
- Scorched Earth page 12
-
- Tank Menu ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀
-
- This menu controls different aspects of the tanks. Some of the
- options only affect computer tanks, and some affect all tanks.
-
- Talking Tanks If this option is on, enemy tanks will "talk" to you by
- flashing messages on screen, like cartoon characters.
-
- Attack file This should be the name of a file which contains messages
- tanks will say when attacking. The Default is TALK1.CFG.
-
- Die file This should be the name of a file which contains messages
- tanks will say when they die. The Default is TALK2.CFG.
-
-
- Changing the Talking Tanks ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- If you want to change the message files, use any editor that
- will edit straight ASCII files, or use your favorite word
- processor, and when saving the file, use the ASCII option.
- (Sometimes this is called print to disk, or printed text)
- The Attack file is TALK1.CFG, the Die file is TALK2.CFG.
- Each comment should take up on line in the file, just add
- new comments to the end. Or make up your whole own file, and
- type its name into the Attack file or Die file option.
- (Note: SCORCH.CFG can also be edited in a similar fashion.)
-
-
- Computers Buy This determines whether or not tanks can buy items with their
- money. If you are having a hard time beating them, cheat a
- little and try turning this option off.
-
- Tanks Fall If this is turned off, tanks will not fall when the ground is
- shot out from beneath them. Not very realistic, but an
- option nonetheless.
-
- Falling Delay This lets you determine how fast the tanks fall on screen.
- If you don't like to wait, set this to zero.
-
- Impact Damage If this is on, tanks take damage from a fall when they hit
- the ground. If it is off, tanks take damage as they are
- falling. This isn't an important distinction, just a matter
- of preference. Total damage done is the same in either case.
-
- Simultaneous Mode This option will cause Scorch to run in simultaneous mode,
- where all players and computers can aim and fire at once.
- For more information, See "Simultaneous Mode" page 36.
-
-
-
- Scorched Earth page 13
-
- Weapons Menu ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- These options let you customize which weapons you want to play with
- and how they work. By default all weapons are allowed, but some
- people prefer to have a more restricted set of choices. SCORCH
- caters to all people.
-
- Arms Level This lets you disallow the use of certain items from the
- game. Using an Arms Level of 0 is often useful for
- beginners, so they don't have to deal with so many options.
- Some people just don't like using the large weapons at all.
- To see what items belong to what Arms Level, consult the
- Equipment List (starting on page 27). The Arms Level also
- affects available accessories.
-
- Bomb icon This lets you choose what the projectile will look like when
- you fire it: either a small dot, or a slightly larger dot.
- This is just a matter of preference.
-
- Tunneling If tunneling is OFF, weapons explode the instant they hit
- dirt (or anything else). If it is ON, they will tunnel when
- they hit dirt, burrowing into the ground before exploding.
- They might even come out the other side of a small enough
- pile of dirt, though at reduced velocity. If you play with
- tunneling ON, you can still buy Contact Triggers which force
- any projectile to explode on contact.
-
- Scale For the blood-thirsty players, Scorch can be "scaled up", so
- that the weapons are more destructive than usual. This
- option has no effect using 320x200 graphics, because that
- mode is already "scaled up" due to lack of pixels.
-
- Firing Delay This option determines how long it takes the computer to draw
- projectiles when they are fired. If you like suspense, make
- it slow (high). If you want to get on with the game, make it
- fast. (low numbers) (The default is 20.)
-
- Trace Paths If this is on, each projectile will leave a trail on the
- screen of it's path, in the color of the firing tank. This
- can be useful in targeting, as you don't have to remember
- where your last shot hit. When using this option, you can
- use the Clear Traces option from the "System Menu" (Ctrl-s)
- whenever the screen gets too cluttered.
-
- Invisible Shots This option tells the computer not to draw the arc of the
- projectile at all, just show where it hit. This can be very
- challenging, especially if you are playing with Mag
- Deflectors and Reflective Walls.
-
- Extra Dirt This controls how much dirt the Dirt Charges let out. If you
- like lots of dirt, you can use this. It's fun but can really
- slow the game down. Not to mention you should pay extra
- attention to buying Earth handling weapons.
-
-
-
- Scorched Earth page 14
-
- Choosing Players ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Once you have chosen START from the main menu, you will be allowed to
- choose settings unique to each player. Most of these choices can be
- changed while playing the game by using the system menu (See Using the
- System Menu, page 23). The following procedure will repeat each player
- in the game:
-
- 1) The background will change to several shades of a particular color.
- This color will represent the current player, and may not be changed. The
- player will be identified by a number.
-
- 2) You are given the opportunity to choose whether this player will be
- controlled by the computer, or by someone/something else. Click on the
- COMPUTER button to let the computer take control, or PLAYER button for
- someone else.
-
- 3) If you chose PLAYER, you will be prompted for the name of the player.
- Type in a name, and press enter when you are done. If you chose COMPUTER, you
- will be prompted for information on how the computer should play the tank.
- Choices and their meanings are listed on the next page. In any case, the
- computer will choose a name for its player which will not conflict with any
- name used by a human (or otherwise) player.
-
-
-
- Scorched Earth page 15
-
- Computer Opponents ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Category Methods of Operation
- -------- --------------------
- Moron Well, you can't get much stupider than this. Morons just
- pick an angle and power, and shoot. Definitely for beginners
- only.
-
- Shooter Shooters can be significantly deadlier than Morons, but only
- if they have a straight line of fire.
-
- Poolshark Poolsharks act like Shooters unless you are using rebounding
- walls. Then they try to rebound shots off of the walls and
- ceilings to shoot you.
-
- Tosser Tossers start out like Morons, but they'll refine their aim
- to get closer and closer, until they hit. If their initial
- shot isn't too close, you have some time to kill them.
-
- Chooser Choosers have all the above methods available to them, and
- decide which one will be most effective.
-
- Spoiler Spoilers are decidedly dangerous. Taking into account the
- wind factor and gravity, they will get a perfect shot almost
- every time, assuming nothing is in the way. Luckily, they
- aren't able to compensate for viscous air.
-
- Cyborg Cyborgs use methods similar to the Spoilers, but are much
- nastier about choosing targets. They will tend to attack
- tanks who are weakened, winning, or have attacked them in
- the past.
-
- Unknown If you choose this option, one of the above will be chosen
- randomly to control the tank, but you will not be notified of
- what the selection was!
-
-
-
- Scorched Earth page 16
-
- Choosing Players (cont.) ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- 4) Next, you may choose an icon, or graphical image, that will represent
- the tank. For the most part, this is just a matter of taste. If you choose
- an icon that doesn't have wheels or treads, you are selecting a fixed
- emplacement rather than a tank, and that player will not be able to buy (or
- use) fuel. Thus, they will be immobile for the duration of each round
- (except for falling, of course!).
-
- One of the icons may only be selected for Computer players. This
- icon has a different colored background, and will not appear if you are not a
- Computer player. This icon is the deadly "Triple-turreted tank", which
- allows the tank to fire three shots at a time if it is using Missiles or Baby
- Missiles. This gives particularly good players a run for their money!
-
- 5) Finally, if you have chosen simultaneous mode, you must decide which
- keys the player will use to control their tank, as every player will use the
- keyboard simultaneously (Computer players don't need keys, so this selection
- applies only to non-computer players). You must choose six keys:
-
- The icons, in order, stand for:
- 1) clockwise rotation of the turret
- 2) counter-clockwise rotation of the turret
- 3) increasing firing power
- 4) decreasing firing power
- 5) the fire button
- 6) a button to change weapons.
-
- (The setting for these in standard mode are Left Arrow, Right Arrow,
- Up Arrow, Down Arrow, Tab, and Space Bar.) Simply press the key you want,
- one for each box. Be careful to make sure that no key is used for more than
- one thing! For more information, see SIMULTANEOUS MODE, page 36)
-
- That's all there is to it. If you are starting with initial cash, then each
- player will have a chance to buy things (see BUYING EQUIPMENT, page 25).
- Otherwise, you will proceed directly to the game (see PLAYING THE GAME,
- page 17).
-
-
-
- Scorched Earth page 17
-
- Playing the Game ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- When the game starts, you will see a background drawn, with tanks
- scattered more or less evenly across the landscape. Most of the action is
- controlled from the thin horizontal control bar across the top, but there are
- a few extra options which use other parts of the screen. The top bar might
- be arranged like this:
-
- Power is the amount of power you wish to fire your weapon with. It may be
- anywhere between zero and the maximum available power for your tank.
-
- Angle is the angle at which you will be firing. It will always be between 0
- and 90. You must look at you tank to know which direction you will be firing.
- 0 is horizontally level, and 90 degrees is straight up.
-
- Sprig would be the name of the player whose turn it is, and will be written
- in the same color as the tank representing that player.
-
- Dirt Clod is the currently selected weapon. On the far right, there will
- always be an icon, a number, and the name of the currently selected weapon.
- The number tells how many of that weapon you have left, and will always be
- greater than zero.
-
- In the upper right corner of the sky, there will be the word Wind written in
- a light blue, with either an arrow pointing left or right, and a number.
- This represents the speed and direction of the wind, which will affect your
- shot. You can control the wind somewhat by changing options on the Weather
- menu (see Main Menu, page 5). If there is no wind, the words "No Wind" will
- be written there.
-
-
-
- Scorched Earth page 18
-
- Controls available ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- In addition to Alt-S and F1, which are available anytime once the game
- has started, there are several controls you can use.
-
- UP ARROW: Increase the power with which you want to fire. This can be done
- with the mouse by clicking on the word Power with the right mouse button.
- As long as you hold the key or button, the number will continue to increase.
-
- PAGE UP: Rapidly increase the power with which you want to fire. This is
- similar to using the UP ARROW, except the numbers will change much faster.
-
- DOWN ARROW: Decrease the power with which you want to fire. This can be
- done with the mouse by clicking on the word Power with the left mouse button.
-
- PAGE DOWN: Rapidly decrease the power with which you want to fire. This is
- similar to using the DOWN ARROW, except the numbers will change much faster.
-
- LEFT ARROW: Rotate your turret counter-clockwise. This can be done with the
- mouse by clicking on the word Angle with the left mouse button.
-
- RIGHT ARROW: Rotate your turret clockwise. This can be done with the mouse
- by clicking on the word Angle with the right mouse button.
-
- SHIFT: If you hold down the SHIFT key while using any of the arrow keys, the
- power/angle will increase/decrease more slowly. This is useful for making
- small adjustments to your current power and angle.
-
- ALT: If you hold down the ALT key while using any of the arrow keys, the
- power/angle will increase/decrease by only one for each press of the arrow
- key. This is useful for making very fine adjustments to your current power
- and angle.
-
- TAB: Change weapons. This can be done with the mouse by clicking on the
- weapon name with the right mouse button. When you change weapons, each
- weapon you own appears in turn. To change weapons in the other direction of
- the weapons list, use SHIFT-TAB, or click on the weapon name with the left
- button.
-
- ENTER or SPACEBAR: Fire your currently selected weapon. This can be done
- with the mouse by clicking both buttons simultaneously while positioned over
- the playing area. You will then see you shot on screen, along with any
- effects, and the next player will have a turn. If you are using guidance
- systems, you may need to provide additional information after firing your
- missile, so it knows what destination it is headed for. (See the section
- Guidance Systems page 33)
-
-
-
- Scorched Earth page 19
-
- Controls available ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The following letters are hot-keys for SCORCH.
- what they do is explained below:
-
- t: This selects the Tank Controls Menu. This may be done with the mouse by
- clicking on your name with the left button. For more information about
- this menu, see the Tank Control Menu on the next page.
-
- i: This brings up an icon inventory of all the items you have in stock. You
- can do this with the mouse by clicking on your name with the right button.
- If you have a mouse, you can click on any weapon icon, and that will
- become the currently selected weapon. There is no keyboard equivalent to
- this shortcut. To exit from this menu, click anywhere outside the
- inventory box, or press the ESCAPE key.
-
- k: Display a box which reads "No kibitzing, please". This is a not so subtle
- clue to tell people to shut up when you are trying to aim! Press any
- button or key to remove the box.
-
- r: Retreat from the playing field. You will gain no points for this action,
- but may prevent an enemy from getting points if you know you are going to
- die. If you kill yourself, you will actually lose cash! There is no way
- to do this with the mouse. You will be asked if you really want to
- retreat before this action takes effect.
-
- u: Display an update of the game status, i.e. what state are the walls in,
- and how many rounds are left. Click anywhere outside the box, or press
- any key to get out.
-
- 0: Display information about the tank on screen corresponding to the number.
- 1: The leftmost tank will be numbered one, the next numbered two, and so on.
- 2: If there are ten tanks, the last one will be numbered 10, represented here
- 3: by a 0. Note that when tanks die, their representative order will change.
- 4: This information can be got more easily by clicking on the tank you are
- 5: interested in with the left button. To get rid of the information box,
- 6: click anywhere outside it or press ESCAPE.
- 7:
- 8:
- 9:
- 10:
-
-
-
- Scorched Earth page 20
-
- Tank Control Menu ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- When the Tank Control menu is displayed, the above commands are disabled
- and replaced by a new set of commands. For more information on some of
- the items described here, see the extensive descriptions in the Equipment
- List starting on page 27. Most of the hotkeys will be highlighted. If
- any entry is gray, that means that the option is not currently available.
-
- b: Discharge one battery in order to increase your remaining power. If your
- remaining power is 100 (the maximum), or you have no batteries, then you
- cannot use this option. Each battery will increase your power by ten,
- unless doing so would give you more than 100 power. In this case your
- power will simply be put to 100. This can be done with the mouse by
- clicking on the word Batteries.
-
- p: Change the active state of parachutes. Parachutes may either be passive,
- or deployed. Each time you press p, the state will change back and forth.
- This may be done with the mouse by clicking on the word Parachute. Note
- that if you have no parachutes, you may not change the state of them. For
- more information on what the state of a parachute means, consult the
- Equipment List under parachutes (page 27).
-
- v: Change the safety threshold of the parachute. This may be done with the
- mouse by clicking on the tiny dial to the right of the word Parachutes.
- When you select this, the number to the right of the dial will disappear,
- and a large box will appear. You may type any number between 1 and 100,
- then press enter to register your change. If you decide not to change the
- value, you can press ESCAPE. This number can only be entered from the
- keyboard. For more information on what the safety threshold is, see the
- Equipment List under Parachutes (page 34).
-
- e: This option will Engage the currently selected shield. This can be done
- with the mouse by clicking on the words Energy Left, or by clicking on the
- power bar to the right. The currently selected shield is the one pointed
- to by the slide bar directly underneath the words Energy Left. If any
- shields are engaged, the percentage of protection remaining will be
- indicated by how much of the power bar is lit. Engage shields will remove
- whatever shields were present, if any, and put the currently selected
- shields to full. If the currently selected shields are None, then
- energizing them will put your shields down all the way. If you put down
- your shields, or energize a shield when a shield was already present,
- there is no way to regain that shield. For more on shields, see the
- Equipment List under Shields and Auto Defense (page 34).
-
-
-
- Scorched Earth page 21
-
- Tank Control Menu ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- s: This option lets you change the currently selected shield. This has no
- effect on the game unless you energize the shield, as described on the
- command above. You may do this with the mouse by clicking on the slide
- bar. Note that each type of shield will say how many of that type you have
- left. If you have a shield currently in place, the name of the shield will
- be highlighted here. The currently selected shield need not be the same
- as the currently energized shield. For more on shields, see the Equipment
- List under Shields (page 34), and the paragraph above on Energizing
- Shields.
-
- t: This lets you use triggers. You may do this with the mouse by clicking on
- the box next to the word Triggers. You may only do this if you have more
- than zero triggers. If you select triggers, your weapon will be equipped
- with a trigger when you fire. No triggers will actually be used until you
- fire, so until that point you may reselect Triggers to turn them off. For
- more information on triggers, consult the Equipment List, starting on
- page 27.
-
- g: This lets you choose a weapons guidance system. You do this with the
- mouse by clicking on the slide bar beneath the word Guidance. When you
- fire a weapon, the guidance system which you have chosen, if any, will
- take charge and do whatever it is that it does. No guidance system will
- actually be used until you fire. After firing, the guidance system will
- be set back to None, so you don't accidentally waste some expensive
- electronics. For more info on Guidance Systems, consult the Equipment
- List (page 33).
-
- f: This lets you move your tank, assuming that you have some amount of Fuel
- which is not zero. You can do this with the mouse by clicking on the
- words Fuel Remaining. For information on how to move your tank, see
- Moving your Tank (page 22).
-
-
-
- Scorched Earth page 22
-
- Moving your Tank ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- When you choose "f" from the Tank Controls Menu, that menu will disappear,
- to be replaced by the Moving Control Menu. The Moving Control Menu has two
- arrows, one pointing left, and one pointing right, and a button between them
- which says how much fuel you have left. To move in a direction, click on the
- arrow in that direction, or press the LEFT ARROW or RIGHT ARROW keys. Moving
- one pixel requires one unit of fuel, unless you are going uphill, in which
- case it depends on how steep the hill is.
-
- If a hill is too steep, you will be unable to climb it. If you really
- want to go that direction, you'll have to blow the hill up! If a hill which
- you are descending becomes too steep, your tank will slip and fall, possibly
- taking severe damage. If this happens, control will return to the main area
- of the game. If you want to move further, you'll have to re-select f from
- the Tank Controls Menu.
-
- When you have no fuel left, you can move no farther. In any case, when
- you decide you are done moving, you may press ESCAPE, or click on the button
- which indicates how much fuel you have left. This will return you to the
- main part of the game, not the Tank Controls Menu.
-
-
-
- Scorched Earth page 23
-
- System Menu ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Once the game has started (after setting up all the players), you may
- use the Alt-S key combination at any time to bring up the System Menu. The
- System Menu has several options which aren't directly related to playing the
- game but which control certain parameters. The choices from the System Menu
- are:
-
- Clear Screen This option is only significant if you are playing with
- traces enabled. If so, then this will erase whatever traces
- are currently on the screen.
-
- Mass Kill This option kills everyone on the screen, giving them all an
- equal portion of whatever points remained to be won in the
- round, but giving no one credit for surviving the round.
- This option can be used when a couple of stupid computers
- seem unable to kill each other within your lifetime.
-
- Quit Game This option does just what it says, quits the game. You will
- be prompted with a "Do you really want to quit?" message,
- and when you select yes, you will be promptly returned to
- DOS (or wherever you came from...).
-
- Reassign Players This option lets you change some of the information you
- specified when configuring the players. You can change
- who is controlling each tank, and what their name is.
- (See Reassigning Players, page 24).
-
- Sound This option lets you turn the sound effects on and off. It
- does not give you control over the flight sound effects
- individually. (useful for when you put the kids to bed at
- night, and want them to go to sleep.)
-
-
-
- Scorched Earth page 24
-
- Reassigning Players ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- When you choose Reassign Players, you will be given a list of player
- names, and who controls them. To change who controls a player, click on the
- name of the controller. The name will be one of those available to the
- computer, or Sentient. There is no way to do this with the keyboard. To
- change the name of a tank, click on the name. The name will erase, and be
- replaced by an empty box. Type the new name for that player and press ENTER.
- If you change you mind, press ESCAPE. There is no way to enter a new name
- with the mouse.
-
- To finish reassigning names, click outside the box or press ESCAPE.
-
-
-
- Scorched Earth page 25
-
- Buying Equipment ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Between rounds, players who have extra cash will be given the
- opportunity to buy more equipment. For a list of available equipment, see
- the Equipment List. This section explains the commands available for
- selecting and purchasing equipment.
-
- Along the right hand side of the buying screen, there is a large
- column of rectangles, each of which displays an icon, a name of a item which
- can be bought, and the cost per bundle of that item. Some items can be
- bought singly, and others may only be bought in groups of three, five, or
- some other number. To buy an item, click on the name representing that item.
- You will see the count increase, and your money decrease. When you have no
- money left, you must select Done, (or ESC) so that the game may continue.
-
- Depending on which version of Scorched Earth you have, the large box
- in the lower left part of the screen will display the inventory catalogue of
- the current item pointed at by the triangular marker.
-
- Note that you can never have more than 99 of any item. You can try to buy
- more, and the computer will gladly take your money, but it will never give
- you more than 99 of any item at a time. Note also that each player has an
- unlimited supply of Baby Missiles. You can try to buy some, but you will
- never get more than 99 of them. (Again, the computer is only too glad to
- take your money for them.)
-
-
- Controls Available ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- PAGE DOWN: Go to the next screen, if any, of the current group of items.
- This is equivalent to clicking on the down arrow. If the
- down arrow is grayed, this will do nothing. Note that the
- list wraps around, i.e. if you are on page 2 of 2, then
- pressing page down will put you back on page 1.
-
- PAGE UP: Go to the previous screen, if any, of the current group of
- items. This is equivalent to clicking on the up arrow. If
- the up arrow is grayed, this will do nothing. Note that the
- list wraps around, i.e. if you are on page 1 of 2, then
- pressing page up will put you on page 2.
-
- i: This will display an icon inventory of what items you
- currently have it stock. You can do this with the mouse by
- clicking on the thin horizontal bar at the top, where your
- name and remaining cash are displayed. This inventory will
- not tell you how many you have of each item, only if you have
- them. To get rid of the inventory and return to buying
- things, click the right button, or anywhere outside the box,
- or press ESCAPE.
-
-
-
- Scorched Earth page 26
-
- Controls Available ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- UP ARROW: This will move the triangular marker for the currently
- selected item up one. This wraps around, i.e. if you are at
- the top of the list, it will put you at the bottom. It will
- not, however, change between pages of a list. You cannot
- move the marker in this fashion with the mouse.
-
- DOWN ARROW: This will move the triangular marker for the currently
- selected item down one. This wraps around, i.e. if you are
- at the bottom of the list, it will put you at the top. It
- will not, however, change between pages of a list. You
- cannot move the marker in this fashion with the mouse.
-
- HOME: This will move the triangular marker to the top of the list.
- It will not change pages.
-
- END: This will move the triangular marker to the bottom of the
- list. It will not change pages.
-
- TAB: This can be used to select different groups of items to look
- at. This is equivalent to clicking on the slide bar in the
- upper left corner. The gun icon represents the Weapons
- group, and the box icon represents the miscellaneous group.
-
- SPACE BAR: This will purchase one group of the item pointed to by the
- triangular marker. This can be done with the mouse just by
- clicking on the item you want to buy (the marker will jump
- there). Note that you can buy anything you can see, because
- items which are too expensive never appear until you can
- afford them. If making this purchase decreases your free
- cash to the point where you can't afford something, that item
- will disappear from the list of items. (It will return when
- you can afford it again).
-
- ESCAPE: You this when you are done buying items. This will let the
- next player buy items, or if everyone is done, it will begin
- the next round. You can do this with the mouse by clicking
- on the DONE button.
-
-
-
- Scorched Earth page 27
-
- Equipment List ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- The currently equipment list is grouped into two categories: weapons
- and accessories. These are the same categories which appear on the buying
- screen, except that the accessories category is labelled "Miscellaneous."
- The name of the item is the name which you will see on the screen. The cost
- is given in dollars per bundle, e.g. $400/10 means that you get 10 for $400
- ($40 each, but you have to buy in multiples of 10). For weapons, a blast
- radius is given, which is an estimate of how large the area of damage for
- that particular weapon is. The arms level shows where the cut-off are
- between different categories (see Configuring Scorch, the Weapons Menu, on
- page 13, for a description of how to use arms levels).
-
- Each category has a table describing the available items, and then
- lists descriptions of the items and how to use them, along with pictures of
- the icons which help you recognize the items. To further help you group
- similar items, there are some subcategories within the weapons and
- accessories.
-
-
-
- Scorched Earth page 28
-
- Available Weapons ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Name Cost Blast Radius Arms Level
- ------------------------------------------------------
- Baby Missile $400/10 10 0
- Missile $1,875/5 20 0
- Baby Nuke $10,000/3 40 0
- Nuke $12,000/1 75 1
- Leap Frog $10,000/2 20,25,30 3
- Funky Bomb $7,000/2 80? 4
- MIRV $10,000/3 20 2
- Death's Head $20,000/1 35 4
- Tracer $10/20 0 0
- Baby Roller $5,000/10 10 2
- Roller $6,000/5 20 2
- Heavy Roller $6,750/2 45 3
- Plasma Blast $9,000/5 10-40 3
- Riot Charge $2,000/10 36 2
- Riot Blast $5,000/5 60 3
- Riot Bomb $5,000/5 30 3
- Heavy Riot Bomb $4,750/2 45 3
- Baby Digger $3,000/10 N/A 0
- Digger $2,500/5 N/A 0
- Heavy Digger $6,750/2 N/A 1
- Baby Sandhog $10,000/10 N/A 0
- Sandhog $16,750/5 N/A 0
- Heavy Sandhog $25,000/2 N/A 1
- Dirt Clod $5,000/10 20 0
- Dirt Ball $5,000/5 35 0
- Ton of Dirt $6,750/2 70 1
- Dirt Charge $5,000/5 N/A 1
- Earth Disrupter $5,000/10 N/A 0
-
-
-
- Scorched Earth page 29
-
- Standard Weapons ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- The standard weapons are straightforward destructive devices. You
- launch them and they cause damage. How much simpler can it get?
-
- The Baby Missile is the earliest developed weapon, and performs as such.
- Every player has an UNLIMITED supply of them.
-
- The Missile is an enhancement of the baby missile, increasing both the blast
- radius and the damage delivered.
-
- The Baby Nuke is a nuclear explosive capable of destroying a large region.
-
- The Nuke is a large-scale nuclear weapon capable of mass destruction.
-
- The Leapfrog has three warheads which launch one after another. This is
- often very effective for penetrating shields.
-
- The Funky Bomb explodes in a multi-colored toxic chain reaction. Sometimes
- they don't explode exactly where you want them to, but they are generally
- confined to the area where they hit.
-
- The MIRV contains five Missile warheads, which split apart when the original
- missile reaches apogee. If the warhead hits something before reaching apogee,
- it will not explode.
-
- The Death's Head is the most destructive weapon created to date. Functionally
- equivalent to MIRVs, it contains nine large scale explosive warheads.
-
- Tracers have no destructive capability, but are useful for targeting someone
- without causing unwanted damage.
-
- Baby Rollers are the smallest of the roller family. When they hit ground,
- they roll downhill until reaching a valley or a tank. They then explode with
- the force of a baby missile. If a roller hits a shield, it will just roll off!
-
- Rollers are functionally the same as baby rollers, but contain a warhead
- equivalent to a standard missile.
-
- Heavy Rollers are non-nuclear, but deliver a payload more explosive than a
- baby nuke.
-
- The Plasma Blast allows you to expel radioactive energy from your tank to
- kill neighboring enemies. When you discharge a Plasma Blast, you will be
- asked how many batteries you want to expend in the blast. The more batteries
- you expend, the larger the blast will be. If you expend no batteries, the
- blast will be very small. You cannot expend more than 10 batteries on one
- blast. Your turret direction has no effect on the Plasma Blast.
-
-
-
- Scorched Earth page 30
-
- Earth Destroying Weapons ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Earth destroying weapons are weapons which cause large (or small)
- amounts of dirt to be destroyed. Most of these weapons cannot directly harm
- a tank, though they can cause them to fall and take damage that way. Earth
- destroying weapons are also good for removing mountains that are in your way,
- or even removing dirt beneath yourself so that your tank is repositioned.
- (perhaps away from an enemy tank!)
-
- Riot Charges destroy a wedge-shaped section of dirt from around your turret.
- This weapons primary use is to unbury yourself when you get covered with dirt.
-
- Riot Blasts are a larger version of the Riot Charge. The destroy a wider
- angle of dirt, and the thickness of the wedge destroyed is also greater.
-
- Riot Bombs destroy a spherical section of dirt wherever the detonate. They
- do no damage to tanks. Unlike Riot Charges and Riot Blasts, the Riot Bomb is
- a projectile weapon.
-
- Heavy Riot Bombs are scaled up versions of Riot Bombs.
-
- Baby Diggers are useful for removing small amounts of dirt. They tunnel when
- they hit ground. If they hit a tank, they fizzle.
-
- Diggers are more powerful versions of Baby Diggers.
-
- Heavy Diggers are the largest Digger-weapon available, but often fail to
- reach their full potential.
-
- Baby Sandhogs employ an alternate technology to achieve an effect similar to
- the Diggers. In addition, each tunneling warhead contains a small but
- powerful charge, which can destroy an enemy tank from beneath. Sandhogs are
- often useful for burrowing beneath enemy shields, and attacking an enemy tank
- directly.
-
- Sandhogs contain more warheads than the Baby Sandhogs.
-
- Heavy Sandhogs can potentially destroy the world, and should be used with
- caution...
-
-
-
- Scorched Earth page 31
-
- Earth Producing Weapons ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- The category of Earth Producing Weapons includes weapons which take
- some form of compacted earth that explodes into a much larger amount of dirt.
- These weapons can be used to build fortifications and to bury enemy tanks.
- There are other creative uses which can also be discovered... be creative!
-
- The Sonic Disrupter is not technically an Earth Producing weapon, but has is
- grouped with this category because it often has a similar tactical effect.
-
- Dirt Clods are small warheads which explode into a sphere of dirt when
- hitting something.
-
- Dirt Balls are a larger form of Dirt Clods.
-
- A Ton of Dirt is a very large Dirt Ball, easily capable of burying someone
- alive.
-
- A Dirt Charge expels a cloud of dirt into the air in a wedge shape.
-
- Earth Disrupters force all dirt to settle to the ground if dirt is being
- suspended in the air. This weapon is only useful if you are playing with the
- Suspend Dirt probability set to something greater that 0%.
-
-
-
- Scorched Earth page 32
-
- Available Accessories ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Name Cost Arms Level
- --------------------------------------
- Heat Guidance $10,000/6 2
- J Guidance $10,000/2 2
- Horz Guidance $15,000/5 1
- Vert Guidance $20,000/5 1
- Lazy Boy $20,000/2 3
- Parachute $10,000/8 2
- Battery $5,000/10 2
- Mag Deflector $10,000/2 2
- Shield $20,000/3 3
- Force Shield $25,000/3 3
- Heavy Shield $30,000/2 4
- Auto Defense $1,500/1 3
- Fuel Tank $10,000/10 3
- Contact Trigger $1,000/25 3
-
-
-
- Scorched Earth page 33
-
- Guidance Systems ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- The Guidance Systems category contains items which help you use your
- weapons effectively. To use a guidance system, you select it from the tank
- menu using the slide bar. Move the arrow by clicking on it until it appears
- beneath the letter representing the guidance system you desire. The letters
- in parentheses following the guidance system's name are the letters used in
- the Tank Menu to represent that system, e.g. Ht will represent the Heat
- Guidance System. (After you buy guidance systems, they are used by accessing
- the Tank Menu from the Main playing screen.) The number on the tank menu next
- to the guidance system indicates how many of them you own - if you own zero,
- then the letter won't even appear. When you fire your weapon on that turn,
- the guidance system will take effect. After you have fired using a guidance
- system, the slide bar will reset to None (N), meaning no guidance system is
- in effect. This way, you don't accidentally waste expensive technology. (So
- if you want to keep using the guidance system, you need to re-select it at
- the beginning of every turn.)
-
- Some guidance systems (indicated below) require you to specify a
- target. The manner in which that is done is as follows: After you press
- SPACE or double-click the mouse to fire, a small box will appear on screen
- reading "Choose Target". At this point, you select your target using the
- keyboard or the mouse. With the keyboard, you press a number between 1 and
- 9, or 0 (0 represents 10). This is the number of the tank you wish to aim
- at. Tank 1 is the leftmost tank, tank 2 is just to the right of tank 1, and
- so on. Note that if tank 1 is killed, tank 2 becomes the leftmost tank, and
- will thus be referred to as tank 1 in future turns. To you choose your
- target with the mouse, just click anywhere on the screen. The guidance
- system will do its best to make your weapon explode there. (Choosing a tank
- by number is the same as clicking on the center of the base of the tank).
-
- Note also that some weapons simply won't work with any guidance
- system. If you fire such a weapon with a guidance system enabled, you will
- waste your guidance system. Weapons which fall under this category are:
- MIRVs, Death's Head, Riot Charge, Riot Blast, and the Plasma Blast.
-
-
-
- Scorched Earth page 34
-
- Guidance Systems ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Heat Guidance Equips your weapon with a radar which, when in range of
- (Ht) any enemy tank, will guide it in a straight line to that
- tank. You must be able to fire your weapon well enough
- to get it close to the target you want to hit.
-
- J Guidance Will attempt to hit a target of your choice by determining
- (J) the amount of power needed to hit the target based on your
- current firing angle. You must select a target for this
- guidance system. If your firing angle or current maximum
- power make the shot impossible, this system will become
- confused and fire at whatever power it feels like. The
- J Guidance System can correct for any type of wind, but
- cannot correct for air viscosity.
-
- Horizontal Guidance Sends your weapons in a horizontal straight line as soon
- (H) as they are even with your target. You must select a
- target for this guidance system.
-
- Vertical Guidance Performs as Horizontal Guidance, only it operates
- (V) vertically. You must select a target for this guidance
- system. If you can get your weapon to go over a target,
- it will hit it with this guidance system. (In other words
- once you are above a target, this heads straight down to
- the target.)
-
- The Lazy Boy Is the ultimate guidance system. Choose your target and
- (L) watch it die. If the weapon happens to hit a tank
- different from your target, then it will explode
- prematurely. (C'est La Vie!)
-
-
-
- Scorched Earth page 35
-
- Defense Systems ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The Defense Systems are ways to keep your tank alive longer. They
- include mechanisms both to prevent and to repair damage to your tank. The
- wise user of defense system will find their tank lasting much longer than an
- unprotected tank.
-
- Parachutes are useful as a means of preventing damage when falling.
-
- Parachutes work as follows: If you are going to fall, an onboard system
- computer looks down and estimates how much damage you tank will take from the
- fall. If your parachutes are deployed, and the safety threshold is less
- than the amount of damage you will take, the parachutes activate, and your
- tank takes no damage from the fall (unless it lands on an enemy tank.) If
- your parachutes are passive, or the pre-computed damage is less than the
- safety threshold, then you will fall without parachutes, and take damage.
- You can choose whether the parachute is passive or deployed, and you can set
- the safety threshold, by using the Tank Control Menu (page 20). By default,
- parachutes are deployed, and the safety threshold is 5.
-
- Batteries can be used as an energy source for recharging your tank and for
- firing Plasma Blasts. When using a battery to recharge your tank, each
- battery is equivalent to %10 of your energy, or 10 points. You use batteries
- to recharge your tank by using the Tank Control Menu (page 20).
-
- Mag Deflectors are simple shields which exert an upward force on projectiles
- that are near and over your tank. If a missile falls down fast enough, the
- deflectors will be unable to deflect it. Mag Deflectors cannot absorb very
- many shots before being destroyed.
-
- Shields protect your tank by absorbing damage from explosions. In addition,
- a weapon which hits a shield directly will not explode, though it will damage
- the shield slightly.
-
- Force Shields deflect projectiles away from you,and are generally capable of
- sustaining more damage than normal shields.
-
- Heavy Shields are immune to the shield failures which often plague lesser
- shields. They are also capable of sustaining tremendous amounts of damage.
-
- Auto Defense allows you to enable any defense system of your tank each round
- before combat begins. Their cost is based on the number of rounds left, as
- buying them once gives you this capability for the rest of the game.
-
-
-
- Scorched Earth page 36
-
- Miscellaneous Extras ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The miscellaneous extras are things that just didn't fit in the other
- categories. They are described individually below.
-
- Fuel Tanks allow you to move your tank, if it is equipped with treads. Each
- fuel tank will give you 10 units of fuel. Each unit of fuel will let you
- move 1 pixel, less if you are going uphill. To use fuel, choose "f" from the
- Tank Control Menu. (page 20)
-
- Contact Triggers cause projectiles the explode the moment they touch
- something. This is equivalent to turning off the Tunneling option. To use
- triggers, you must go to the Tank Control Menu (page 20). Each trigger will
- cause one projectile to explode on contact. (Note that when using multiple
- warhead weapons like the MIRV, you need only use one trigger for all warheads
- involved in a single shot!)
-
-
-
- Scorched Earth page 37
-
- Simultaneous Mode ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- This is a brief summary of the differences between Simultaneous mode
- and normal play. The main difference is that many people (and computers!)
- will be moving at once. Because there is only one keyboard, and everybody is
- using it simultaneously, it is important that each player have a unique key
- for everything he or she wants to do. For this reason, you probably wouldn't
- play Simultaneous mode with more than three players. When you assign
- keystrokes at the beginning of the game, try to keep each player to their own
- section of the keyboard, so that their fingers don't get crossed.
-
- In simultaneous mode, whoever hits the keyboard fastest moves most
- often (the computers move at a medium sort of speed regardless). When
- someone fires, the action is suspended until the missile hits somewhere (this
- will probably change in a future version of Scorch if enough people are
- interested in Simultaneous Mode).
-
- The status bar on top of the screen gives much less information in
- Simultaneous Mode, because all players are sharing the screen also. You must
- try to remember what weapons you have and what your current power is. When
- you increase power, you tank will flash brightly. When you decrease power,
- your tank will flash dark. Changing weapons causes your tank to flash red.
- These are the only clues you have about what your tank is doing, so be
- careful not to waste good weapons!
-
- When all players are dead, the end of round status will come up as
- usual, and the players with cash will have an opportunity to buy things just
- like normal Scorch. When the round begins again, though, watch out!
-
- The special keys like i,t,r, and so on, are not supported in
- Simultaneous Mode, so it is impossible to use the Tank Control Menu. You can
- only use Shields if you have an Automatic Defense System, and Batteries are
- not useful at all. Parachutes will always be deployed (unless you have
- Automatic Defense), and you will not be able to change the threshold. This
- is so that each player needs only six keys. The System Menu functions as it
- normally would.
-
- Good luck and have fun!
-
-
-
- Scorched Earth page 38
-
- Registering Scorch ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- It is my hope that Scorched Earth will provide a great source of enjoyment to
- all age groups. This version of Scorch is a preliminary release intended to
- get the public informed about and interested in Scorch. I am releasing it as
- shareware in order to gain as large an audience as possible. Scorch is not
- Crippleware. Each and every copy is a fully functioning game.
-
- If you would like to register Scorch send 10 dollars to the author, at the
- address listed below. Feel secure that in doing so you are adding to the
- functionality of Scorch. Users who register will receive a password that
- does some as yet undocumented things. In addition, they will be notified of
- upgrades (via Prodigy or other E-Mail if possible), as long as practical.
-
- Anyone interested in Scorch, or with ideas for improvement, or questions for
- support, may contact me as described below. The author makes no warranty
- about the fitness of Scorch for any purpose, nor does he guarantee that it
- will not crash your system. Nevertheless, every attempt has been made to
- insure that Scorch is a robust, user-friendly game.
-
- The most recent version of Scorched Earth will be kept on Compuserve, and
- GEnie and may be gotten directly, or through someone else who has Compuserve,
- GEnie, or Scorch. Or check your favorite local BBS. And why not upload it
- there, if they don't have it, share it with your friends.
-
- Scorch was written using Borland C++.
-
-
-
- Scorched Earth page 39
-
- About the Author ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Wendell Hicken, a.k.a Sprig, was born March 14, 1967. He graduated from
- Caltech with a B.S. in Computer Science in 1991, and is currently working for
- ParaSoft Corporation, a Pasadena-based firm specializing in tools for
- Parallel Programming. Scorched Earth is in no way affiliated with Caltech or
- ParaSoft Corporation.
-
- I may be contacted at one or more of the following places:
-
- Wendell Hicken
- 59 Esperanza Apt. M
- Sierra Madre, CA 91024
-
- HCBN64A on Prodigy
-
- 70671,606 on CompuServe
-
- whicken@parasoft.com on internet.
-
-
- or through:
- Arthur Hicken
-
- A.HICKEN on GEnie
-
- CVTS94A on Prodigy
-
- RIME Common conference or Turbo Pascal conference.
- Address to Arthur Hicken
- (Route to ->LRBBS for quickest service.)
-
- METROLINK Current Conference or Turbo Pascal Conference
- Address to Arthur Hicken
-
-